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Hover in the Darkness

A hunting game that explores unique game input and output possibilities. The game employs the use of a brain-computer interface and gyroscope as input, with sound as the primary output. The player's experience in this game differs greatly from that of traditional games.
I am responsible for conducting background research and interviews, designing game mechanics, designing UI and UX, prototyping and conducting playtesting.

Role

Solo Developer

Platform

Android

Engine

Unity

Timeline

Feb 2020 - April 2020

Team Size

1

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Overview

Problem

There is a lack of accessible and inclusive games that can cater to the needs and interests of people with visual impairments. How might we try to explore ways to provide a unique gaming experience? 

Solution

I developed a hunting game that utilizes brain-computer interface and gyroscope as input, and audio cue as output to provide an accessible gaming experience. By utilizing these innovative technologies, I aimed to explore an inclusive and immersive game pattern.

Design Brief

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Design Brief

Project Name

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